Star Citizen PU Monthly Report – October 2025

Star Citizen PU Monthly Report – October 2025

October 2025 was a busy one across the ‘verse. As Nyx nears release, every team from AI to ship art to narrative pushed development forward. From stunning new ships to deeper mission tools and a more robust backend, this month’s report paints a picture of a living universe getting richer by the day.

Team Updates

AI Content

  • Narrative and Social AI supported Alpha 4.4 development, including landing zone fixes and Levski’s social AI setup.
  • Captured and implemented additional voice packs for future social and mission content.
  • Began discussions with Combat AI on new combat voice packs to consolidate FPS and dogfighting triggers while tailoring recordings to specific groups.

AI (Features)

  • Iterated on first reaction and usable animations, especially those involving carried items.
  • Fixed crashes related to Human combat and simplified NPC accuracy calculations.
  • Resolved firing rate issues for burst and single-shot weapons.
  • Addressed Yormandi bugs, improved serialization for skill extenders, and began design for a boss variant.
  • Enhanced Yormandi animations (beam, bite, death, emerge) for better timing, posing, and blending.

AI (Tech)

  • Improved navigation-mesh generation and traversal behaviors for NPCs using doors, elevators, and interruptibles.
  • Implemented the first working version of the flight pathfinder through the voxel grid.
  • Completed first pass of AI flowgraph scripting system with validation enforcement and critical flow mode for fallback handling.

AI (Game Intelligence Development Team)

  • Advanced Mission System v2 with outline properties and prototype property window implementation.
  • Implemented ‘outline declaration’ for declarative mission resource setup.
  • Developed the preliminary design for entity scripting and fixed Apollo tool issues for StarScript debugging.
  • Explored Mannequin UI improvements and added new features per designer feedback.

Animation

  • Continued Yormandi and kopion animation work and discussed dog capture with trainers.
  • Facial Animation team finished Alpha 4.4 content, including new animations for a returning ATC character.
  • Captured motion and voice content for a new mission giver and NPCs across Nyx; mission giver to appear in a later patch.

Art (Characters)

  • Finalized armors for a new gang and in-game rewards.
  • Progressed new heavy armor and clothing items.
  • Concept Art finalized handoff sheets and explored new gang directions.

Art (Ships)

  • Supported CitizenCon Direct releases of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv.
  • Updated Aegis Hammerhead and RSI Aurora to modern standards; revisions include blast doors and updated components.
  • Prepared Hull B for whitebox review and advanced Drake Ironclad models and Command Module into greybox.
  • Four unannounced ships advanced: one near final review, one art-complete, one variant past LOD0, and one new ship with QA and paints complete.
  • Greycat UTV entered whitebox phase.
  • Pre-production on Anvil Liberator began.
  • North American team worked on two unannounced vehicles nearing review milestones.
  • RSI Perseus underwent successful combat playtest; whitebox work continued on Drake Kraken.

Community

  • Supported Day of the Vara with contests and community threads.
  • Hosted CitizenCon Direct on October 11, coordinating watch parties and publishing Paladin & Stinger Q&A.
  • Supported Alpha 4.3.2: Fractured Frontiers release with Patch Watch and community guides.
  • Published September PU Monthly Report and 2026 Buy Back Token Schedule.
  • Produced the Traveler’s Guide to Nyx in preparation for Alpha 4.4.

Core Gameplay

  • Advanced inventory revamp, including equipment and weapon slots.
  • Reintroduced the ability to carry two weapons on the back while holding a third.
  • Started early documentation for capital ship repair, rearm, and refueling systems.

Economy

  • Built out Nyx’s economy—balancing mining, refining, and shops.
  • Developed trading journal entries and adjusted Salvage missions for fairer rewards.
  • Supported faction competition missions and new cooperative incentives.

Graphics, VFX Programming & Planet Tech

  • Addressed Vulkan performance drops from unmanaged video memory; optimizations ongoing.
  • Advanced Planet Tech for Genesis to achieve CitizenCon-level visuals while improving memory usage.

Mission Design

  • Delivered Frontier Fighters Finale and updated mission tech for cooperative phases.
  • Refreshed loot for UGFs and Distribution Centers.
  • Expanded mission locations with ship graveyards and UGFs supporting new player caps.
  • Completed ‘accept from world’ feature for physical mission pickups (tested with Wikelo’s Emporium).
  • Added new courier tech and system-to-system hauling missions.
  • Prepared Nyx system missions, including Welcome to Nyx and reintroducing Missing Person, Blackbox Recovery, and Retrieve Cargo.
  • Reviewed Siege of Orison for instancing improvements.

Narrative

  • Finalized Nyx content and mission coordination with Design.
  • Worked on environmental storytelling and signage with Branding and Environment Art.
  • Planned for future patches and next-year content.
  • Attended CitizenCon watch party in León, Spain.

Online Technology

  • Progressed Item Recovery T1 and instancing systems; finalized stow context.
  • Live Tools prepared error-reporting web-app for November release.
  • Hex’s audit logs completed for December deployment.
  • Network team prepared initial testing for Server Meshing in early November.

R&D

  • Optimized animation decompression and tangent reconstruction using SSE instructions.
  • Reduced memory costs through material constant updates and gas cloud light refactors.
  • Implemented hull and sub-object culling to reduce draw calls and optimize shadow rendering.
  • Saved 4MB video memory on planet terrain height maps; multiple runtime optimizations deployed.

VFX

  • Created effects for upcoming vehicles, including Shiv and Stinger.
  • Delivered Yormandi visuals with refined beam attack and body emission effects.

Source: Roberts Space Industries

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