F7C-R Hornet Tracker MK I Guide, Specs & Features
What to know
The F7C-R Hornet Tracker Mk I adds a WillsOp Long Look radar to Anvil's proven Hornet fighter. One pilot can scout ahead, identify approaching ships, and report the threat while retaining three Size 3 guns and a small missile load for self-defense.
F7C-R Hornet Tracker MK I specifications
A Hornet built to find the threat first
The F7C-R Hornet Tracker MK I turns a proven fighter into a fast forward scout. Its Long Look radar identifies ships ahead of the group, while Hornet speed and defensive weapons help the pilot keep tracking or get home if the target responds.

Reconnaissance without giving up the fighter
The Tracker reaches sensor range quickly, follows moving targets, and sends a clear warning without relying on a larger dedicated scanning ship.

Development note: The F7C-R Hornet Tracker MK I is flight ready and entered the live game in Patch V1.0.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Radar, tracking, and defensive weapons
The Long Look radar does the scouting, the Hornet airframe keeps pace with moving ships, and the weapon load helps the pilot defend the fighter on the way home.

The dedicated radar extends the Hornet's tracking reach and helps the pilot identify ships before the main formation arrives.
Range, heading, ship type, and escort information turn a distant radar return into a clear warning for nearby ships.
The Tracker can reach a useful scanning position quickly and stay with a moving ship better than a slower survey vessel.
Three Size 3 guns give the Tracker Mk I a credible defensive battery without changing its reconnaissance role.
Two mixed missile racks give the pilot a limited guided option if the reconnaissance pass turns into a fight.
The pilot can follow heading and speed changes long enough to tell nearby ships where the target is going.
The Long Look radar at the centre of the Tracker
The Tracker replaces the Hornet's standard centre equipment with a dedicated radar package for finding, identifying, and following ships at longer range.

WillsOp Long Look radar
Use the Long Look radar to find approaching ships while the rest of the group still has time to react.
Hornet speed and handling help the pilot follow changes in heading without closing to an unnecessary fight.
Share the report before the tracked ship changes course or reaches the ships behind the Tracker.
Scout ahead of the main group
The Tracker reaches sensor range first, identifies the ship and its escorts, keeps the target on radar, and sends the report before the main group arrives.

-
Reach radar range without closing to a fight
Use speed and distance to get a clear scan without flying straight into the target's weapons.
-
Confirm the ship and its escorts
Read the target's type, heading, speed, nearby ships, and weapon posture before deciding whether it is a threat.
-
Follow changes in course
Keep the ship on radar long enough to show where it is going and whether it is turning toward nearby units.
-
Send the warning before the group arrives
Pass the essential details early enough for nearby pilots to change route, prepare an interception, or avoid the threat.
A sensor fighter, not a survey ship
The Tracker is built for fast threat identification. Its radar, fighter handling, defensive weapons, and compact single-seat layout all support that job.
The Long Look radar occupies the Hornet's centre equipment position and gives the variant its reconnaissance role.
Three Size 3 guns give the Tracker Mk I a credible defensive battery without changing its reconnaissance role. Two mixed missile racks give the pilot a limited guided option if the reconnaissance pass turns into a fight.
Range, identity, heading, escorts, and weapon posture give nearby ships the details they need to respond.
Fighter speed and handling help the Tracker reach sensor range, follow the target, and leave if the situation becomes unsafe.
Handle the radar without forgetting the fighter
The pilot has to scan and report while still managing distance, fuel, shields, and the weapons needed for self-defense.
Turn every scan into a clear warning
One pilot controls flight, radar, weapons, and communication. The best report is short, specific, and sent before the tracked ship changes the situation.
Look for identity, heading, speed, escorts, and weapons instead of collecting detail that will not change the response.
The Tracker is still a fighter, but its reconnaissance work is more valuable when the pilot avoids an unnecessary close-range fight.
Share the warning, update it if the target changes course, and preserve enough fuel and protection to return.
See the F7C-R Hornet Tracker MK I in action
Watch official footage of the F7C-R Hornet Tracker MK I in action and see it from every angle.
Find your F7C-R Hornet Tracker MK I
Explore in-stock F7C-R Hornet Tracker MK I ships, upgrades, and game packages available from The Impound.