Aegis Vanguard Warden
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Vanguard Warden - HopLite and Warden - 3.6.0 - Flying in formation - Rear Port

LONG-RANGE FIGHTER

Aegis Vanguard Warden

Take the Vanguard Warden's fighter package beyond a short patrol

The Aegis A3G Vanguard Warden is a long-range military fighter which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft. In the Vanguard Warden's workflow, range, crew support, and heavy forward weapons suit patrols and escorts that cannot depend on a nearby carrier.

RoleCombat
CareerCombat
Crew2
CargoNo cargo grid
Length48 m
Beam40 m
Height9.5 m
Mass238,070 kg
StatusFlight ready

Combat Spacecraft

The airframe and weapons behind the Vanguard Warden

The Vanguard Warden pairs the Size 5 nose gun backed by missiles and a turret with an airframe built for the targets it is meant to face. The Warden has a Size 5 gun hard-point, four Size 2 guns built into the ship's nose, a manned turret with a pair of Size 2 guns and missile racks that can hold four Size 3 and eight Size 2 missiles.

Vanguard Warden - Paul-dalessi-vanguard-flight
Long-Range Fighter

What supports the Vanguard Warden beyond the first shot

Range, crew support, and heavy forward weapons suit patrols and escorts that cannot depend on a nearby carrier. That balance defines the Vanguard Warden.

Vanguard Warden - Paul-dalessi-vanguard-flight-2
Development notice

Built in an evolving universe

The Vanguard Warden is flight ready and entered the live game in Alpha 2.1.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Combat package

Inside the Vanguard Warden: weapons, handling, and protection

The Vanguard Warden combines the Size 5 nose gun backed by missiles and a turret with the handling, protection, sensors, and weapon control needed for its intended targets.

Vanguard Warden - Original Concept LTI
01

Vanguard Warden's secondary armament

The Warden has a Size 5 gun hard-point, four Size 2 guns built into the ship's nose, a manned turret with a pair of Size 2 guns and missile racks that can hold four Size 3 and eight Size 2 missiles.

Buy ​Vanguard Warden - Standalone Ship for Star Citizen - The Impound
02

Durability

The Vanguard Warden's tungsten-alloy structure and redundant systems trade some agility for the durability expected from a long-range heavy fighter.

Vanguard Warden
03

Vanguard Warden's pilot view and controls

The Vanguard Warden's cockpit keeps flight, targeting, and weapon status readable while one pilot manages a fast-changing contact.

04

Vanguard Warden's power and heat

Power allocation and cooling determine how long the Vanguard Warden can keep its sensors, shields, and weapons working at the same intensity.

Defining feature

The Warden's long-range fighter loadout

The Warden puts one Size 5 mount and four fixed Size 2 guns under the pilot's control. A manned turret carries two additional Size 2 guns, while four Size 3 and eight Size 2 missiles round out a loadout built for extended combat patrols.

Vanguard Warden mk2 - Firing guns
Why it matters

A Size 5 nose gun backed by missiles and a turret

1 x S5Nose gun mount
4 x S2Fixed nose guns
2 x S2Turret guns
4 x S3Heavy missiles
8 x S2Light missiles
FormationKeep the Vanguard Warden close enough to protect the escorted ships

The Vanguard Warden should begin where it can intercept a threat before that threat reaches the convoy or patrol group.

InterceptUse the Vanguard Warden's fighter package on approaching threats

The pilot brings the Size 5 nose gun backed by missiles and a turret onto contacts that endanger the formation rather than chasing every ship outside the route.

RejoinReturn the Vanguard Warden to the formation after the intercept

The Vanguard Warden's value comes from covering the next approach and staying with the mission through the whole route.

Form, scan, intercept, rejoin

A complete fighter sortie in the Vanguard Warden

The Vanguard Warden is most effective when the pilot chooses a target suited to the airframe and brings the Size 5 nose gun backed by missiles and a turret to bear without giving away the ship's main advantage.

Vanguard Warden - Warden - 3.6.0 - Console and Bathroom
01
Form

Stay close enough to the ships being protected

The Vanguard Warden should begin where it can reach a threat before that threat reaches the convoy or patrol group.

02
Scan

Use the quiet part of the patrol to build awareness

In practice aboard the Vanguard Warden, fuel state, likely approach routes, and contacts outside the formation matter before anyone fires.

03
Intercept

Use the Size 5 nose gun backed by missiles and a turret against the approaching threat

The Size 5 nose gun backed by missiles and a turret works best when the pilot keeps the target inside the Vanguard Warden's strongest coverage.

04
Rejoin

Return to the formation after the threat breaks

In practice aboard the Vanguard Warden, escort value comes from covering the next approach, not chasing one retreating fighter away from the ships that still need protection.

Tactical details

The Vanguard Warden, from weapon mounts to flight controls

The Vanguard Warden pairs its Size 5 nose gun backed by missiles and a turret with the handling, protection, and control needed for the targets it was designed to face.

Vanguard Warden - Vanguard landed-Copy
01Long Range

Sleeping berths and reclamation facilities let the Warden's two-person crew sustain escort and patrol work for days rather than relying on an immediate carrier turnaround.

Vanguard Warden
02How the Vanguard Warden changes configuration

A swappable central room gives the Warden a replaceable mission space inside its durable long-range fighter frame.

Vanguard Warden
03Vanguard Warden combat handling

The Vanguard Warden's movement and control response determine how reliably it can bring the Size 5 nose gun backed by missiles and a turret onto its intended target.

Vanguard Warden
04Targeting aboard the Vanguard Warden

Aboard the Vanguard Warden, sensors and weapon control help the pilot or crew identify a useful target and keep the Size 5 nose gun backed by missiles and a turret working against it.

Crew and operation

The Vanguard Warden carries fighter capability beyond a short sortie

Range, crew support, supplies, maintenance access, and the Size 5 nose gun backed by missiles and a turret let the ship patrol or pursue without depending on an immediate carrier turnaround.

People behind the systems

Endurance changes how the Vanguard Warden can use its weapons

The Vanguard Warden has to arrive ready, keep the Size 5 nose gun backed by missiles and a turret effective after hours away from support, and preserve enough fuel, ammunition, and ship condition for the return journey.

Patrol

Plan the Vanguard Warden's distance and return margin together

For the Vanguard Warden's crew, range, crew support, and heavy forward weapons suit patrols and escorts that cannot depend on a nearby carrier.

Contact

Do not spend the whole patrol on one target

The pilot uses the Size 5 nose gun backed by missiles and a turret against targets suited to the Vanguard Warden's size, handling, and protection.

Endurance

Keep the Vanguard Warden ready after the first encounter

Aboard the Vanguard Warden, fuel, ammunition, repairs, and crew condition decide whether the ship can continue the patrol or needs to turn home.

Vanguard Warden - Warden - 3.6.0 - Cockpit

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Aegis Dynamics

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