What to know
The Banu Merchantman is more than a cargo ship. It carries an enclosed bazaar, a negotiation room overlooking the hold, and the range and protection needed to take valuable goods directly to customers.
Merchantman specifications
A trading hall with engines
Generations of Banu traders shaped the Merchantman around buying, selling, and negotiation. Visitors can board after the ship lands or docks, browse goods in the bazaar, and discuss larger deals while looking directly into the cargo bay.

The customer comes to the cargo
Instead of treating trade as a simple loading job, the Merchantman turns the ship itself into the destination: a protected place to present stock, meet clients, and close a deal before moving on.

Development note: The Merchantman is currently in concept. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
The Merchantman travelling marketplace
The bazaar brings customers aboard, the negotiation room gives larger deals a private setting, and the cargo spaces keep stock close enough to support the sale without opening the working ship to every visitor.

A dedicated room overlooks the cargo hold, giving traders and clients a private place to discuss larger deals while keeping the goods in view.
Inventory remains close to the public market without giving every visitor access to the ship's working holds and crew spaces.
Range, durability, and shipboard living spaces let the same business move between markets instead of depending on a permanent storefront.
Concealed and conventional weapons give the crew options when a valuable cargo route becomes dangerous.
A strong hull helps protect valuable stock and the people aboard during long routes through less controlled space.
The Merchantman keeps sale inventory easy to reach while crew supplies remain separate from the public market.
The bazaar at the heart of the business
An enclosed marketplace lets visiting customers browse goods and services after the Merchantman lands or docks.

Bazaar
An enclosed marketplace gives visiting customers room to browse stock and services after the Merchantman lands or docks.
The negotiation room overlooks the hold so clients can see the goods while working through a larger purchase.
A durable hull, fast engines, and concealed weapons help the Merchantman protect the business when a route becomes dangerous.
Brings the market to its customers
The Merchantman carries inventory and the place where that inventory is sold, turning a cargo route into a travelling business rather than a simple delivery run.

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Choose goods for the next market
Cargo value depends on the destination, the buyers likely to visit, and how confidently the stock can be presented aboard the ship.
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Protect the inventory in transit
The crew manages range, security, and the condition of the cargo while moving the marketplace to its next customers.
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Turn the ship into a place to trade
After landing or docking, invite visitors into the bazaar while keeping crew areas and valuable stock under control.
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Close the deal beside the goods
Use the negotiation room and its view of the cargo bay to move from browsing to a larger agreement before departure.
Trade moves from display to agreement
Public shop space, protected inventory, negotiation rooms, and shipboard security let the Merchantman carry a complete business from one market to the next.

Visitors can enter the trading areas after landing or docking without being invited through the whole ship.
The layout reflects generations of Banu commerce, where presentation, negotiation, and the relationship between buyer and seller matter alongside capacity.
The working hold remains close enough to the bazaar to restock displays and complete larger purchases without turning the public floor into a loading bay.
Flight, engineering, trade, and security roles have different needs, so the ship separates public business from the people keeping it in motion.
A travelling business needs more than a flight crew
The Merchantman needs people to fly and maintain the ship, manage valuable stock, welcome customers, negotiate deals, and keep public areas separate from protected cargo and crew spaces.

Give trade its own crew roles
A small team may keep the ship moving, but an active bazaar benefits from dedicated traders, security, cargo handlers, and someone who can make decisions about the next market.
Flight and engineering crews keep the Merchantman moving while watching fuel, risk, maintenance, and the security of the inventory.
Traders manage the bazaar, meet clients, understand the stock, and move larger conversations into the negotiation room.
Public access needs clear boundaries so visitors can browse comfortably without reaching crew areas or protected cargo.
Find your Merchantman
Explore in-stock Merchantman ships, upgrades, and game packages available from The Impound.