Anvil Hawk
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Hawk in combat

BOUNTY AND SECURITY

Anvil Hawk

Anvil's light bounty-hunting fighter with an EMP

The Anvil U9C Hawk is a light fighter designed for civilian use, with a primary focus on weaponry. With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length17 m
Beam22 m
Height6.5 m
Mass64,166 kg
StatusFlight ready

Interdiction And Control

The Hawk prevents the target from escaping

With the EMP generator, the Hawk helps stop a target and complete the handover instead of treating first target as the end of the contract. Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator. A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

A Hawk after destroying a pirate
Bounty And Security

How the Hawk disables a target

With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Hawk flying over blue world - Front Above
Development notice

Built in an evolving universe

The Hawk is flight ready and entered the live game in Alpha 3.4.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Interdiction package

Hawk's electronic warfare package

With the EMP generator, the Hawk can change what an opponent is able to do. Position and timing aboard the Hawk decide how much the pilot gains from the effect.

Hawk
01

EMP

Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator.

Concept Art of the cockpit of the Hawk
02

Containment pod

A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

Hawk
03

Target identification on the Hawk

The Hawk must confirm the target and range before using the EMP generator, especially near friendly or civilian ships.

04

Power demand on the Hawk

Specialist equipment competes with propulsion, shields, and weapons, so the Hawk's operator has to watch power and heat during use.

Defining feature

The Hawk's disruption and live-capture package

The Hawk combines an EMP with two Size 1 cannons and four Size 2 guns to pursue and disable a small target. A rear prisoner pod gives the single pilot a secure way to complete a live bounty instead of ending the job when the chase stops.

Hawk - Original Concept LTI
Why it matters

EMP disruption, six pilot guns, and a secure prisoner pod

EMPSpecialist system
4Size 2 guns
2Size 1 cannons
1Prisoner capacity
PursuitStay with the selected bounty in the Hawk

The light fighter frame lets one pilot follow a small target and bring the capture equipment into effective range.

DisableCombine EMP timing with six controlled guns

The goal is to remove the target's ability to continue the chase without destroying the person the contract requires alive.

ReturnSecure the prisoner before beginning the handover flight

The rear pod turns a successful interdiction into a complete bounty run with the captured target protected for delivery.

Find, stop, secure, deliver

From EMP disablement to prisoner handover in the Hawk

The Hawk is built to change the terms of an encounter through the EMP generator, then turn that advantage into a completed interception or capture.

Hawk
01
Find

Confirm the target before the Hawk's interception

On the Hawk, sensors, identification, and route knowledge reduce the chance of controlling the wrong ship or entering a poor interception point.

02
Stop

Use the EMP generator to remove the easy escape

For the Hawk, timing matters because containment or disruption from the EMP generator lasts only for a limited window.

03
Secure

Use the Hawk to move from pursuit to custody

For the Hawk, disable only what the contract requires, protect the boarding or containment step, and keep the target under observation.

04
Deliver

Complete the capture aboard the Hawk

Aboard the Hawk, a bounty or security contract is complete when the prisoner, evidence, or controlled ship reaches the proper destination.

Control details

The Hawk's specialist systems in detail

The Hawk uses its EMP generator to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.

01Hawk's conventional armament

The Hawk carries two Size 1 Suckerpunch distortion cannons for disabling work, backed by four Size 2 gun mounts when more direct firepower is needed.

02Hawk sensor data

Identification and range information help the Hawk use the EMP generator against the chosen target.

Hawk cockpit - Chair and controls
03Hawk's specialist controls

Aboard the Hawk, a separate control station lets the crew operate the EMP generator while still monitoring flight and defensive systems.

Hawk
04Supporting weapons on the Hawk

The Hawk's conventional weapons let the pilot act while the target is disrupted by the EMP generator.

Crew and operation

The Hawk is built to capture targets alive

Pursuit, the EMP generator, restraint, and the return to custody are parts of the same contract.

People behind the systems

Capture work continues after the chase ends

The Hawk's pilot needs enough force to stop resistance without destroying the person or evidence being recovered, then has to keep the target secure until handover.

Identification

Confirm the right target before committing

Aboard the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Control

Use the EMP to stop the target from getting away

The Hawk should know whether it will attack, capture, or withdraw before bringing the EMP generator into range.

Custody

Know where the prisoner will be delivered

The Hawk completes the job only when the target and any required evidence reach the proper handover point.

Hawk Landed Bottom Cockpit Window

Current availability

Find your Hawk

Explore in-stock Hawk ships, upgrades, and game packages available from The Impound.

Video

See the Hawk in action

Watch official footage of the Hawk in action and see it from every angle.

Official footage Hawk underway

Available finishes

Make the Hawk your own

Browse currently available Hawk paints and liveries from The Impound.

Manufacturer

Anvil Aerospace

Continue through the Anvil Aerospace lineup with in-stock ships and related products from The Impound.

Promo Picture of the Hawk
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Available now

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Official imagery and Star Citizen marks belong to Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.
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