Yormandi Boss Fight - Complete Guide

Yormandi Boss Fight - Complete Guide

🧭 Getting There

  • The Yormandi fight takes place beneath the Onyx Facility (Site B) in a new excavation zone under the main building.

  • There is no official mission/contract yet — you must navigate manually to reach it.

  • The arena is sealed once entered; you can’t re-enter if downed or if the airlock cycles.


⚙️ Preparation & Load-Out

  • Recommended gear:

    • FS9 rifle with plenty of ammo

    • P6-LR or equivalent secondary

    • Healing gear — you’ll need to heal immediately after taking damage

  • Works best as a duo; solo is possible but riskier.

  • Optional: Plasma battery dispenser near the entrance lets you prep energy cells before pulling the lever — but the creator says it’s “too much faffing about.”


🚨 Arena Activation

  1. Drop to the lever on the left side of the airlock.

  2. Pull the lever — this locks the arena and summons the Yormandi (“Sparky”).

  3. The creature emerges from one of three pools.


🧩 Weak Spots & Damage Phases

  • The Yormandi has eight glowing weak spots along its body.

  • You’ll know you’re hitting one when you hear a “squelching noise” and see splashing visuals.

  • It also has a temporary weak point inside the mouth during its spit attack — shooting inside counts as a “quasi weak spot.”


⚔️ Attack Patterns

Attack Description Counter
Plasma Overcharge Electrifies rocks and terrain, causing AoE damage. Avoid staying near glowing/charged rocks.
Smash Down Yormandi slams the ground or cover objects. Keep moving; don’t stay behind the same cover too long.
Lightning-Fast Bite A close-range strike that can instantly down solo players. Maintain distance; use pillars or crates.
Spit Attack Shoots plasma/acid projectiles; exposes inner mouth. Aim inside the mouth for bonus damage.
AoE Shockwave Circular ground blast triggered when second worm appears. Go prone to avoid it completely.

🔫 Combat Strategy

  1. Engage from cover, but beware — many formerly safe spots now have invisible collision zones that prevent hiding.

  2. Focus fire on head weak spots whenever possible.

  3. Heal instantly after taking damage; waiting can result in being one-shot by follow-up attacks.

  4. Maintain constant movement and reposition frequently.


🪱 Phase 2 — Twin Worms

  • After dealing significant damage to the first Yormandi, a second one spawns.

  • Plasma attack intensity increases:

    • More frequent beams

    • Stronger AoE blasts

  • Continue focusing on head weak points and mouth shots during spit attacks.

  • Dodging tip: go prone to evade the AoE wave completely.


💀 Death & Reset Rules

  • If you’re downed, you cannot re-enter — the airlock seals.

  • After killing both worms, the reset mechanic works properly (arena reopens after completion).

  • Beware of amber flashing lights — that’s the “kill wave” which will wipe the area (and destroy loot).


💰 Rewards

  • When both are dead, they’ll flop their heads onto the path.

  • You can extract the tongue and eyes from each corpse.

  • These are used for trading with Wikelo, currently the only vendor selling binoculars in this build.


🧠 Summary of Key Tactics

  1. Prep ammo → pull lever → fight begins.

  2. Hit glowing weak points — sound and splash confirm damage.

  3. During spit attack → shoot into mouth.

  4. Go prone to avoid AoE.

  5. Heal fast and keep moving.

  6. Expect two worms total; the second increases plasma intensity.

  7. Extract tongues and eyes post-fight.

  8. Exit before amber lights signal the kill wave.

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