Yormandi Boss Fight - Complete Guide
🧭 Getting There
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The Yormandi fight takes place beneath the Onyx Facility (Site B) in a new excavation zone under the main building.
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There is no official mission/contract yet — you must navigate manually to reach it.
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The arena is sealed once entered; you can’t re-enter if downed or if the airlock cycles.
⚙️ Preparation & Load-Out
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Recommended gear:
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FS9 rifle with plenty of ammo
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P6-LR or equivalent secondary
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Healing gear — you’ll need to heal immediately after taking damage
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Works best as a duo; solo is possible but riskier.
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Optional: Plasma battery dispenser near the entrance lets you prep energy cells before pulling the lever — but the creator says it’s “too much faffing about.”
🚨 Arena Activation
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Drop to the lever on the left side of the airlock.
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Pull the lever — this locks the arena and summons the Yormandi (“Sparky”).
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The creature emerges from one of three pools.
🧩 Weak Spots & Damage Phases
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The Yormandi has eight glowing weak spots along its body.
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You’ll know you’re hitting one when you hear a “squelching noise” and see splashing visuals.
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It also has a temporary weak point inside the mouth during its spit attack — shooting inside counts as a “quasi weak spot.”
⚔️ Attack Patterns
| Attack | Description | Counter |
|---|---|---|
| Plasma Overcharge | Electrifies rocks and terrain, causing AoE damage. | Avoid staying near glowing/charged rocks. |
| Smash Down | Yormandi slams the ground or cover objects. | Keep moving; don’t stay behind the same cover too long. |
| Lightning-Fast Bite | A close-range strike that can instantly down solo players. | Maintain distance; use pillars or crates. |
| Spit Attack | Shoots plasma/acid projectiles; exposes inner mouth. | Aim inside the mouth for bonus damage. |
| AoE Shockwave | Circular ground blast triggered when second worm appears. | Go prone to avoid it completely. |
🔫 Combat Strategy
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Engage from cover, but beware — many formerly safe spots now have invisible collision zones that prevent hiding.
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Focus fire on head weak spots whenever possible.
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Heal instantly after taking damage; waiting can result in being one-shot by follow-up attacks.
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Maintain constant movement and reposition frequently.
🪱 Phase 2 — Twin Worms
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After dealing significant damage to the first Yormandi, a second one spawns.
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Plasma attack intensity increases:
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More frequent beams
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Stronger AoE blasts
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Continue focusing on head weak points and mouth shots during spit attacks.
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Dodging tip: go prone to evade the AoE wave completely.
💀 Death & Reset Rules
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If you’re downed, you cannot re-enter — the airlock seals.
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After killing both worms, the reset mechanic works properly (arena reopens after completion).
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Beware of amber flashing lights — that’s the “kill wave” which will wipe the area (and destroy loot).
💰 Rewards
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When both are dead, they’ll flop their heads onto the path.
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You can extract the tongue and eyes from each corpse.
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These are used for trading with Wikelo, currently the only vendor selling binoculars in this build.
🧠 Summary of Key Tactics
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Prep ammo → pull lever → fight begins.
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Hit glowing weak points — sound and splash confirm damage.
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During spit attack → shoot into mouth.
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Go prone to avoid AoE.
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Heal fast and keep moving.
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Expect two worms total; the second increases plasma intensity.
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Extract tongues and eyes post-fight.
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Exit before amber lights signal the kill wave.