CitizenCon Direct 2955 (2025) Complete Guide
1. Major Technical Milestones
Server Meshing Live
Working flawlessly at scale with up to 700 players per shard. Stable performance achieved across nine months of testing.
Nine Patches Released in 2025
Record release cadence with a focus on live stability, quality-of-life, and over 2,000 bug fixes.
Increased Engagement
Daily average users up 45% and playtime up 15%. The game is more stable and populated than ever.
2. The Nyx System
Overview
Nyx arrives with Alpha 4.4 in November 2025. It is the third star system after Stanton and Pyro. Independent frontier tone, cooler star, and proximity to Vanduul space.
Lore & Factions
Home of the People’s Alliance of Levski, rebels who fled the Messer regime to form their own egalitarian society. They now face new internal and external threats as the Empire becomes more democratic.
Atmosphere
Nyx is less lawless than Pyro but rugged and free. It features dense nebulae and a red glow on the horizon indicating Vanduul territory.
3. Key Locations
Levski (Levkī)
Built into asteroid Delamar within the Glacian Belt.
Main social and trade hub for Nyx with full EVA traversal.
Features:
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Mercy Hospital (medical respawn point)
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The Grand Bazar (shops, bars, vendors, weapon and armor dealers)
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Hab pods and living quarters for miners
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Refinery deck for mining gameplay
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Statue of Anthony Tanaka, symbol of anti-Messer resistance
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Cargo operations, including Hull C loading and group logistics
 
Glacian Belt
Vast asteroid and gas hybrid region rich in mining opportunities.
Full of hazards, resource nodes, and ambush points for pirates.
Primary transit zone between Pyro and Nyx.
4. Storyline and Missions
Welcome to Nyx
Continuation of the Science Runner arc.
Players are hired by Intersect Defense Solutions to investigate illegal tech at a derelict QV Planet Services station.
Key elements:
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Space combat inside the Glacian Belt
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First appearance of Vanduul in the Persistent Universe
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Vanduul ships: Glaive, Blade, and the new Stinger heavy fighter
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Ground and ship boarding combat
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Exploration of a derelict Polaris and asteroid bases
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Discovery of a new human faction with unknown motives
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Repeatable, persistent mission type
 
5. Project Genesis – Planet Tech Revolution
Genesis is the new planetary generation system launching in 2026.
Features:
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Procedural biomes generated from real data (geology, humidity, erosion, temperature)
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Unified “from orbit to surface” coloration and detail
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Physical accuracy: cliffs, rock formations, and meadows
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True grass meadows and swamps
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Virtual Terrain system for seamless performance
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Used to rebuild Stanton and Pyro as well as create Nyx I, II, and III
 
Nyx Planets
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Nyx I: “Hero planet” with mountains, forests, wetlands, and swamps
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Nyx II: Toxic high-pressure world with high-risk gameplay
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Nyx III: Blue gas giant
 
6. Gameplay Systems
Crafting System
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Introduces player progression without levels
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Focuses on FPS weapons and armor in first phase
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Players gather resources, refine them, and craft items
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Material quality affects performance and durability
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Blueprints earned via missions or preloaded for testing
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Crafting machines usable in hangars or ships
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Crafted gear can outperform shop-bought items
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Future updates will add research and upgrades
 
Instancing System (2026)
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Provides small-group or solo content inside the Persistent Universe
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Enables private mission zones without removing open-world freedom
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Seamless entry with no loading screens
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Allows curated co-op and narrative experiences
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First use: reworked Siege of Orison event
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One of the pillars of the 1.0 release model
 
Interstellar Cargo Missions
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System-to-system freight across Stanton, Pyro, and Nyx
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Supports Hull C and large cargo ships
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Risk-reward routes with pirate ambushes and tight deadlines
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Immersive freight gameplay connecting the star systems
 
Rockcracker Operations
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Players restore derelict asteroid mining stations
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Objectives: power up, clear enemies, activate mining lasers, extract resources
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Cooperative sandbox activity ideal for orgs and groups
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Potential for high-value minerals and long-term mining loops
 
7. Narrative and Immersion
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Reintroduction of physical mission givers with full voice acting
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Two-way conversation system planned for future missions
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Cinematic storytelling with camera and dialogue systems
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Dynamic persistent storylines that connect events, factions, and systems
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Hatheror, Onyx, and Levski becoming permanent, evolving story locations
 
8. Ships and Vehicles
Anvil Paladin
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4-crew gunship designed for sustained combat
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360-degree turret coverage
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Heavy armor and remote turrets
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Deployable forward armor plating
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Functional interior with shared quarters and gunner decks
 
Esperia Vanduul Stinger
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Human-built replica of a Vanduul heavy fighter
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Massive firepower and strong hull
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Hybrid organic-metal design with prone cockpit
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Customizable human weapon mounts except for one Size 5 plasma cannon
 
The Shiv (Grey's Industries)
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Experimental black-market design from underground builder Grey's
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Fast, dangerous, and unconventional ship for independent pilots
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Connected to a new Nyx faction
 
9. Expanded Ship Gameplay
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Each ship role receives dedicated gameplay loops
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Mining, salvage, refueling, and cargo loops expanded
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Every ship will have an individual function tied to its manufacturer and purpose
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Improved radar, scanning, and quantum systems under development
 
10. Events and Future Plans
Siege of Orison Rework (2026)
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Redesigned as a smaller, instanced cooperative event
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Balanced for 15 to 30 players with specific combat roles
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First implementation of new instancing system
 
Dynamic Events and Missions
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Persistent, repeatable story-driven missions across all systems
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Expanding events to involve the People’s Alliance, Vanduul, and Intersect factions
 
Roadmap Beyond 2026
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Genesis tech fully integrated into all planets
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Advanced crafting and engineering gameplay
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Inventory overhaul and physicalized item management
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Continued work on radar, scanning, and Quantum 2.0
 
11. Community and Extras
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CitizenCon held as global watch parties with developer attendance
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Contest winners awarded Kruger L21 Wolf ships
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Digital Goodies Pack includes:
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Paladin flight suit and helmet
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Two faction armor sets
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Intersect BDU outfit
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Vanduul knife and plush
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Levski-themed merchandise and weapons
 
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New music from Pedro Camacho premiered during the show
 
12. Table of Announced Features
| Category | Feature / Content | Details / Notes | 
|---|---|---|
| Core Tech | Server Meshing | 700 players per shard, stable and scalable | 
| Systems | Nyx System | 3rd system, frontier society, near Vanduul space | 
| Locations | Levski | Mining hub, hospital, markets, full EVA | 
| Locations | Glacian Belt | Hybrid asteroid/gas mining region | 
| Story | Welcome to Nyx | New mission arc, Vanduul combat debut | 
| Planet Tech | Project Genesis | Data-driven biome creation and realism | 
| Gameplay | Crafting | Weapons and armor crafting, material quality, blueprints | 
| Gameplay | Instancing | Private missions, cooperative story events | 
| Gameplay | Rockcracker | Restore derelict asteroid mines, sandbox gameplay | 
| Gameplay | Interstellar Cargo | Cross-system hauling missions | 
| Ships | Anvil Paladin | 4-crew gunship with full turret coverage | 
| Ships | Esperia Stinger | Vanduul heavy fighter replica | 
| Ships | The Shiv | Underground prototype ship | 
| Events | Siege of Orison Rework | Instanced group event test case | 
| Features | Ship Roles Expansion | Dedicated gameplay loops for all ship types | 
| Features | Physical Mission Givers | Voiced, interactive NPCs returning | 
| Future | Crafting Expansion | Research, upgrades, engineering loops | 
| Future | Quantum 2.0 | Advanced travel and economy system | 
| Future | Radar & Scanning | FPS and ship-level updates | 
| Future | Inventory Overhaul | Physical item handling improvements | 
| Art & Audio | New Music | Pedro Camacho compositions | 
| Community | Digital Goodies Pack | Levski and faction-themed items |