Behind the Ships · Grey's Market
Grey's Market Basher
Light Fighter · Grey's Market · 6× S2 · Solo · Flight Ready
Grey's Market arrived in Star Citizen as a philosophy before it was ever a manufacturer. Kit-bashing — building something new from the salvaged bones of everything else — is not a design shortcut at Grey's; it is the entire point. The Basher is the latest expression of that idea, and it happens to be the most lethal thing the manufacturer has produced. A light fighter built around six size-2 weapons on the smallest hull of any fighter currently in the game, the Basher does not ask whether you can handle it. It already knows the answer.
Six Guns. Zero Compromise.
The Basher's identity is defined by one number: six. Six size-2 weapons on a hull the development team describe as prioritising guns over literally everything else. Four size-1 missiles across two launchers provide additional punch for situations where even six guns need a backup plan. None of the weapons are bespoke to the ship — they are standard size-2 mounts, swappable for any compatible weapon in the game. The loadout matters not because size-2 guns are individually the most powerful in their class, but because having six of them on a light fighter fundamentally changes the maths of close-range combat.
This is explicitly a dogfighter's weapon system. The Basher is designed for engagements where its six-gun salvo can be brought to bear before an opponent has room to react. The development team are clear-eyed about the balance: on paper, six guns on a light fighter reads as a lot. In practice the S2 rating means each gun is capable but not dominant. Together, at the ranges the Basher is designed to operate in, they are more than sufficient.
The Smallest Fighter in the Fight
The Basher is meaningfully smaller than any other light fighter in Star Citizen — and the development team are explicit that this is a feature, not a compromise. A smaller hull presents a harder target. A ship that is difficult to hit compensates, at least in part, for the reduced durability that comes with a frame this compact. At 13.7 metres long and under 25,000 kilograms, it is a very small thing to be throwing into a gunfight.
The trade-off is real and the team do not soften it: the Basher carries lower durability than anything else in its class. A single shield generator means there is less buffer between an incoming round and the hull than pilots used to more conventional fighters will be accustomed to. Getting hit matters. Getting hit repeatedly is likely fatal. This is a ship that demands exceptional situational awareness and punishes inattention immediately and significantly. The combination of a small profile and heavy armament is a serious threat in capable hands. In less experienced ones, it is a very quick lesson.
Built From Everything
Grey's Market's kit-bashing philosophy means the Basher looks assembled rather than manufactured — because it effectively was. The exterior draws from a recognisable spread of Star Citizen hardware: Drake Buccaneer parts feature prominently, alongside elements of the Gladius, pieces of the Aurora, traces of the Avenger, and a few additional components the team describe with deliberate vagueness. The cockpit and twin engines are pushed far back on the hull, giving the ship the proportions of a hot rod — an oversized powerplant relative to the body, with the pilot sitting deep in the frame.
The design challenge with a kit-bashed ship, as the team describe it, is resolving forms. When every component comes from a different origin, every edge is sharp and every junction is an afterthought. Making that look deliberate rather than accidental is the real craft. On the Basher, every surface tells a story: cables run exposed across the hull, panels sit bolted wherever they could be made to fit, rust is worked into the finish, and — per the official copy — literal rope holds sections together. If it looks bodged, it is. That is the aesthetic, and it is entirely intentional.
Inside the Basher
Getting aboard is an experience in itself. The Basher uses the Merlin's enter and exit animation — which did not quite fit the ship's geometry — so the team solved the problem in the most Grey's Market way available: they cut a hole in the wing. Whether it is battle damage from a past engagement, or simply a ship that arrived already broken, is deliberately left open. Rebar sections serve as the ladder rungs. It is exactly the kind of solution that makes the manufacturer feel genuine rather than designed.
The cockpit continues the theme without apology. Mesh wiring covers the canopy with holes cut into it where a complete piece could not be sourced. The dashboard behaves like old Drake hardware — individual systems light up inconsistently on startup, the implication being that the wiring is in a permanent state of marginal function. It does not feel like somewhere you would choose to be in a crisis. It feels exactly like somewhere you drive into one. The team describe it as a rally car cockpit: dangerous, characterful, and committed entirely to its own identity.
The crane is the cockpit's defining visual element, shipping as standard equipment and removable if preferred. Beyond its striking appearance it serves a practical function: it aligns directly with the targeting reticle, providing an additional aiming reference in close combat. Switching to the front camera gives a tighter zoomed view for engagements where precision matters more than situational width.
Cosmetics and Customisation
At launch, cosmetic options include the removable crane and a selection of themed paints — a floral pattern and a skull design alongside standard factory finishes, which is precisely the kind of combination only Grey's Market would ship with a straight face. Future cosmetic kits are planned; the team describe the Basher's character as an opportunity to give players expanding visual options as the manufacturer's identity continues to develop.
That identity is something the development team have been deliberate about building from the start. Grey's Market ships are not simply visually distinct — they are meant to feel like they come from somewhere specific in the 'verse, with their own sensibility fully intact. The Basher delivers on that more completely than anything the manufacturer has produced before. It is rough, it is ruthless, and the team are clearly pleased with what it adds to Star Citizen's combat experience.
Technical Specifications
The Impound
Get Your Hands on the Basher
We carry Grey's Market ships, CCU upgrades, and LTI tokens through the official RSI gifting system — the same process as purchasing direct from CIG. Browse our current Basher listings and available upgrade paths.