AI Blades & Solo Play: The Future of Automated Turrets and Flight Control

AI Blades & Solo Play: The Future of Automated Turrets and Flight Control

For years, AI Blades have existed more as a promise than a reality in Star Citizen — a planned system designed to let automated subsystems handle ship functions normally requiring additional crew. The idea has always been simple: enable solo pilots to fly complex ships without sacrificing capability. But the recent “Lots of Ship Talk” developer livestream finally shed new light on where Blades stand, why they aren’t in yet, and how the current stopgap systems hint at what’s coming.

With more multicrew-focused ships entering the game and engineering pushing toward deeper component management, AI Blades are once again at the centre of discussion. And for good reason: they will shape how solo players engage with the expanding complexities of the persistent universe.


What AI Blades Are Intended to Do

AI Blades are designed as automated ship subsystems that operate in place of crew members. In the long-term vision, a pilot might install different Blades to handle tasks such as:

  • Automated turret operation

  • Shield management

  • Flight assistance

  • Power balancing

  • Target tracking

  • Basic engineering responses

Blades would not be magic solutions. They are intended to sit somewhere between full NPC crew and raw player skill — enhancing efficiency while remaining less capable than a human operator.

Their purpose is not to eliminate multicrew, but to ensure that ships can still function meaningfully even when flown alone.


Why They Aren’t Here Yet

Developers were candid: although the idea of AI Blades is still alive and confirmed, the current systems in game are not true Blades. What exists today — such as the auto-firing point-defense turrets seen on the Greycat MDC — is a temporary workaround, built using existing gameplay architecture.

These systems:

  • Do not use the intended Blade architecture

  • Are implemented using creative use of current turrets and AI

  • Are limited by legacy code and system constraints

  • Cannot scale into the full future design

Blades require systems the game is only now beginning to build: a stable mission framework, a full engineering overhaul, and improved vehicle AI infrastructure.

The devs made it clear: the tech to support real Blades must be built first, and the temporary solutions highlight exactly what the game is missing.


The MDC’s PDT Turret Shows the Gaps

The clearest example given was the MDC’s point-defense turret — a ballistic auto-turret that can fire without a gunner. On paper, this looks like an AI Blade. In reality, it exposes the limitations:

  • Target acquisition is inconsistent

  • Behaviour can be unpredictable

  • It lacks the planned performance tiering of true Blades

  • It is difficult to balance because it wasn’t built for this purpose

The team noted the PDT essentially behaves like a Blade, but does so in a way that reveals why they need the real system. The current tech is being stretched far beyond what it was originally designed to handle.


Solo Play Still Matters — and AI Blades Are Part of That Promise

One of the strongest statements from the livestream was that solo pilots will never be left behind. Star Citizen is an MMO, but the developers reiterated that every ship class — from fighters to large multirole hulls — should have a path for solo operation.

That may not mean full efficiency. A lone pilot will not outperform a crewed ship. But they will have the tools to operate independently, complete missions, travel safely, and react to threats without requiring multiple human players.

AI Blades and future NPC crews are the foundation of this vision.


What True AI Blades Will Bring Once Implemented

While no timeline was provided, the intended capabilities are clear:

Modular Systems
Ships will be able to install different types of Blades depending on mission needs — defensive automation, engineering routines, turret control, and more.

Scalable Performance
A Blade controlling a turret won’t be as effective as a dedicated gunner, but it will be good enough to keep solo pilots alive.

True Integration with Engineering
As the engineering overhaul rolls out, Blades will interact with relays, components, power networks, and resource flows.

Support for Solo-Friendly Vessels
Ships like the Clipper, smaller modular hulls, and certain ultralights will gain new value through automated support.

Gradual Evolution Into Advanced NPC Crew
Over time, Blades and NPC crew systems will merge into a more complete automation ecosystem.

The foundational message is that this system is not abandoned — it is waiting on the underlying infrastructure.


What Pilots Should Expect Next

The devs were clear that AI Blades are still some distance away, but the pieces required for them are actively being built now. Engineering, vehicle AI, component physicalization, and resource networks are all prerequisites. As these systems stabilize, the first generation of true Blades will become possible.

For pilots who prefer flying alone — or for captains who want automated support on larger ships — this is one of the most meaningful evolutions coming to the game.

As always, The Impound continues tracking every confirmed development so pilots can stay informed as Star Citizen’s systems deepen and new ship roles emerge.

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